

By constricting your control to two buttons – one that shoots in front of you and one that shoots below you creating enough lift to propel you through the air – it forces you to keep moving at the game’s breakneck speed. It turns the fairly easy-going nature of Flappy Bird’s design, one in which you must gauge your lift appropriately to dodge obstacles and hazards, into a gauntlet of patience and frustration. All of that may sound like an exercise in some sort of twisted masochistic behaviour but it instead somehow turns that bang-your-head-against-a-wall feeling into something fun and rewarding. Stages are assorted similar to a Mario game with three worlds that are divided into acts and each act divided further into individual levels. Stopping short of calling it the Dark Souls of action platformers, that comparison is still somewhat appropriate (albeit clichéd and lazy) as it teaches you valuable lessons with each and every failure.Īny other game might assume the obvious choice for handling failure is to penalize the player for it. RunGunJumpGun takes a slightly different approach. Mercifully respawning you at the beginning of each stage the game gets you back into the action as quickly as possible. Without any time to rest after dying, there’s a constant feeling of progression even if you’re stuck playing the same level over and over again. The game uses this simple idea to turn replaying stages from a chore to a reevaluation that’s incentivised in the your past mistakes without ever losing the fun. The design of the game mirrors its approach to death as multiple moments require countless replaying before a solution is ever understood, and then even more before you could ever even pull it off. However, it’s that same idea of getting back into the action that lends the game it’s addicting nature. As you play portions of the game repeatedly it constantly keeps the action moving, making it hard to ever put the game down. This all comes together to expertly dodge what could have been an incredibly frustrating and shallow experience. With death so prevalent in the game’s design, it only makes sense that its story circles around a giant dying solar system. Taking place on three planets, each run by a different tyrannical warlord, their sun is dying as it begins to burn up every planet in its wake. Allegorical tones of climate change can be found here as the game portrays a universe on the brink of disaster, but it’s never in your face about it. Instead, it takes a backseat to the action only reminding you it exists in small moments between levels via short sentences that connect across different acts. The game’s vibrant colour-scheme and trippy pixel asthetic pairs well with its equally colourful cast of characters, reminiscent of some sort of Mad Max in space.
Rungunjumpgun torrent tv#
#YOUTUBE RUNGUNJUMPGUN TV#īouncing between space tv hosts to shifty bandits, there’s an interesting stylised vision here that feels genuinely unique. It’s not just running and gunning (and jumping) that gets you through RunGunJumpGun’s insane universe of 120+ stages, however. The game also tasks you with collecting floating green orbs called atomiks that dot each level.
